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From the passage we may conclude that the writer isA.one of the organizers of the games for the disabled.B.a disabled who once took part in the games.C.against holding the games for the disabled.D.in favor of holding the game for the disabled.

题目

From the passage we may conclude that the writer is

A.one of the organizers of the games for the disabled.

B.a disabled who once took part in the games.

C.against holding the games for the disabled.

D.in favor of holding the game for the disabled.


相似考题

1.About 50 years ago the idea of disabled people doing sports was never heard of. But when the annual games for the disabled were started at Stroke Mandeville, England in 1948 by Sir Ludwig Guttmann, the situation began to change. Sir Ludwig Guttmann, who had been driven to England in 1939 from Nazi Germany, had been asked by the British government to set up an injuries centre at Stroke Mandeville Hospital near London. His ideas about treating injuries included sports for the disabled.In the first games just two teams of injured soldiers took part. The next year, 1949, five teams took part. From those beginnings things developed fast. Teams now come from abroad to Stroke Mandeville every year. In 1960 the first Olympics for the Disabled were held in Rome. Now, every four years the Olympic Games for the Disabled are held, if possible, in the same place as die normal Olympic Games, although they are organized separately. In other years Games for the Disabled are still held at Stroke Mandeville. In the 1984 wheelchair Olympic Games, 1, 604 wheelchair athletes from about 40 countries took part. Unfortunately, they were held at Stroke Mandeville and not in Los Angeles, along with the other Olympics.The Games have been a great success in promoting international friendship and understanding, and in proving that being disabled does not mean you can't enjoy sports. One small source of disappointment for those who organize and take part in the games, however, has been the unwillingness of the International Olympic Committee to include the disabled events at the Olympic Games for the able bodies. Perhaps a few more years are still needed to convince those fortunate enough not to be disabled that their disabled fellow athletes should not be excluded.The first games for the disabled were held________after Sir Ludwing Guttmann arrived in England.A.50 yearsB.21 yearsC.9 yearsD.4 years

更多“From the passage we may conclude that the writer isA.one of the organizers of the games for the disabled.B.a disabled who once took part in the games.C.against holding the games for the disabled.D.in favor of holding the game for the disabled.”相关问题
  • 第1题:

    The ancient Olympic Games were part of a religious festival in honour of the Greek god Zeus, the father of all Greek gods and goddesses.The festival and games were held in Olympia, a religious sanctuary.The athletes came to Olympia from all parts of the Greek world, from as far as Spain in the west and Turkey in the east.The ancient Olympic Games began in the yea 776 BC when Koroibos, a cook from the city of Elis, won a 200-metre-long race.They took place for a period of 617 years until the last games were held in AD 393

    In the ancient games, athletes received prizes worth large amounts of money.In fact the word athlete is an ancient Greek word, meaning one who competes for a prize.Although women did not compete in the games, there was a separate festival held at the same time in honour of Hera, wife of Zeus At this festival unmarried girls competed in foot races.

    The marathon was not an event of the ancient Olympic Games.The marathon is a modern event that was first introduced in the Olympic Games in 1896.It was named after a village called Marathon where the Persians were defeated by a small Greek army The news of the victory was brought to Athens by soldier, who ran the 26 miles from the village of Marathon to the capital 26 miles was therefore adopted as the distance of the modern marathon race

    The Olympic flag was introduced in 1908 and carries the symbol of five linked rings.Which represent the five continents-Africa, America, Asia, Australasia and Europe.The Olympic flame was first carried in the 1932 Olympic Games in Los Angeles.There was no torch relay in the ancient Olympic Games.The first torch relay in the modern OlympIc Games was staged in Berlin in 1936.(判断正误)

    26.The ancient Greeks held the first Olympic Games in 617 BC.()

    27.The ancient Greeks held the Olympic Games for 393 years.()

    28.They did not allow women to compete in the an cient Olympic Games.()

    29.They first used the Olympic flag in 1908.()

    30.The torch relay was first used in the ancient Olympics.()


    参考答案:FFTTF

  • 第2题:

    We can infer from the passage that______.

    A. the write want his children to be very rich

    B. life in the dirty street is not shameful

    C. the writer believes money means happiness

    D. a good person may not necessarily be rich


    正确答案:D

    44.答案为D  从短文第三段可得知ABC选项都不符合作者的观点。Miss Jackson虽然不富有,却善解人意,令人尊重。

  • 第3题:

    请阅读Passage 2,完成题:
    A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
    The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
    Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
    Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.

    What is the topic of this article?
    查看材料

    A.How does playing computer games affect the level of violence in children.
    B.There is no difference between Platform games and 'Beat-Them-Ups'.
    C.How to control anger while playing computer games.
    D.How to make children spend less time on computer games.

    答案:A
    解析:
    作者开头就说“A big focus of the criticism of computer games has concerned the content of
    the games being played.”即计算机游戏的内容遭到很多非议。第二段开头.作者又用这样的话引出下文.“Controversy has occurred in part because of the intensity of the game play,which is said to spill over into children’s everyday lives.There are WOrl3es that children are becoming more violent and aggressive after prolonged exposure to these games.”即计算机游戏引起争议.有部分原因是因为小孩打游戏总是过了头.游戏已经渗透到他们生活中去。人们担心,孩子们会因为打游戏时间过长而渐渐变得有暴力倾向。第三段开头.作者说“Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality”即对计算机游戏暴力的一些担心来自于孩子无法辨别虚拟世界和现实世界。可见.本文的主旨是讨论计算机游戏给孩子们带来暴力影响的问题.

  • 第4题:

    40 years ago the idea of disabled people doing sport was never heard of. But when the annual games for the disabled were started at Stoke Mandeville, England in 1948 by Sir Ludwig Guttmann, the situation began to change.
    Sir Ludwig Guttmann, who had been driven to England in 1939 from Nazi Germany, had
    been asked by the British government to set up an injuries center at Stoke Mandeville Hospital near London. His ideas about treating injuries included sport for the disabled.
    In the first games just two teams of injured soldiers took part. The next year, 1949, five teams took part. From those beginnings, things have developed fast. Teams now come from abroad to Stoke Mandeville every year. In 1960 the first Olympics for the Disabled were held in Rome, in the same place as the normal Olympic Games. Now, every four years the Olympic Games for the Disabled are held, if possible, in the same place as the normal Olympic Games, although they are organized separately. In other years Games for the Disabled are still held at Stoke Mandeville. In the 1984 wheelchair Olympic Games, 1064 wheelchair athletes from about 40 countries took part.
    Unfortunately, they were held at Stoke Mandeville and not in Los Angeles, along with the other Olympics.
    TheGameshavebeenagreatsuccessinpromotinginternationalfriendshipandunderstanding, and in proving that being disabled does not mean you can't enjoy sport. One small source of disappointment for those who organize and take part in the games, however, has been the unwillingness of the International Olympic Committee to include disabled events at Olympic Games for the able-bodied. Perhaps a few more years are still needed to convince those fortunate enough not to be disabled that their disabled fellow athletes should not be excluded.
    Besides Stoke Mandeville, surely the games for the disabled were once held in__________.

    A.New York
    B.London
    C.Rome
    D.Los Angeles

    答案:C
    解析:
    由第三段“In l960 the fimt Olympics for the Disabled were held in Rome”可知,第一届残奥会是在罗马举行,故选C。

  • 第5题:

    40 years ago the idea of disabled people doing sport was never heard of. But when the annual games for the disabled were started at Stoke Mandeville, England in 1948 by Sir Ludwig Guttmann, the situation began to change.
    Sir Ludwig Guttmann, who had been driven to England in 1939 from Nazi Germany, had
    been asked by the British government to set up an injuries center at Stoke Mandeville Hospital near London. His ideas about treating injuries included sport for the disabled.
    In the first games just two teams of injured soldiers took part. The next year, 1949, five teams took part. From those beginnings, things have developed fast. Teams now come from abroad to Stoke Mandeville every year. In 1960 the first Olympics for the Disabled were held in Rome, in the same place as the normal Olympic Games. Now, every four years the Olympic Games for the Disabled are held, if possible, in the same place as the normal Olympic Games, although they are organized separately. In other years Games for the Disabled are still held at Stoke Mandeville. In the 1984 wheelchair Olympic Games, 1064 wheelchair athletes from about 40 countries took part.
    Unfortunately, they were held at Stoke Mandeville and not in Los Angeles, along with the other Olympics.
    TheGameshavebeenagreatsuccessinpromotinginternationalfriendshipandunderstanding, and in proving that being disabled does not mean you can't enjoy sport. One small source of disappointment for those who organize and take part in the games, however, has been the unwillingness of the International Olympic Committee to include disabled events at Olympic Games for the able-bodied. Perhaps a few more years are still needed to convince those fortunate enough not to be disabled that their disabled fellow athletes should not be excluded.
    In Paragraph 3, the underlined word "athletes" means__________.

    A.people who support the games
    B.people who watch the games
    C.people who organize the games
    D.people who compete in the games

    答案:D
    解析:
    由第三段“In the l984 wheelchair Olympic Games,1064 wheelchair athletes from about 40countries took part."可知,参加轮椅残奥会的athletes应是指运动员,故选D。

  • 第6题:

    40 years ago the idea of disabled people doing sport was never heard of. But when the annual games for the disabled were started at Stoke Mandeville, England in 1948 by Sir Ludwig Guttmann, the situation began to change.
    Sir Ludwig Guttmann, who had been driven to England in 1939 from Nazi Germany, had
    been asked by the British government to set up an injuries center at Stoke Mandeville Hospital near London. His ideas about treating injuries included sport for the disabled.
    In the first games just two teams of injured soldiers took part. The next year, 1949, five teams took part. From those beginnings, things have developed fast. Teams now come from abroad to Stoke Mandeville every year. In 1960 the first Olympics for the Disabled were held in Rome, in the same place as the normal Olympic Games. Now, every four years the Olympic Games for the Disabled are held, if possible, in the same place as the normal Olympic Games, although they are organized separately. In other years Games for the Disabled are still held at Stoke Mandeville. In the 1984 wheelchair Olympic Games, 1064 wheelchair athletes from about 40 countries took part.
    Unfortunately, they were held at Stoke Mandeville and not in Los Angeles, along with the other Olympics.
    TheGameshavebeenagreatsuccessinpromotinginternationalfriendshipandunderstanding, and in proving that being disabled does not mean you can't enjoy sport. One small source of disappointment for those who organize and take part in the games, however, has been the unwillingness of the International Olympic Committee to include disabled events at Olympic Games for the able-bodied. Perhaps a few more years are still needed to convince those fortunate enough not to be disabled that their disabled fellow athletes should not be excluded.
    From the passage, we may conclude that the writer is __________ .

    A.one of the organizers of the game for the disabled
    B.a disabled person who once took part in the games
    C.against holding the games for the disabled
    D.in favor of holding the games for the disabled

    答案:D
    解析:
    最后一段第一句提到了残疾人运动会发挥的巨大作用,可见作者对此是支持的。故选D。 Passage 2

  • 第7题:

    40 years ago the idea of disabled people doing sport was never heard of. But when the annual games for the disabled were started at Stoke Mandeville, England in 1948 by Sir Ludwig Guttmann, the situation began to change.
    Sir Ludwig Guttmann, who had been driven to England in 1939 from Nazi Germany, had
    been asked by the British government to set up an injuries center at Stoke Mandeville Hospital near London. His ideas about treating injuries included sport for the disabled.
    In the first games just two teams of injured soldiers took part. The next year, 1949, five teams took part. From those beginnings, things have developed fast. Teams now come from abroad to Stoke Mandeville every year. In 1960 the first Olympics for the Disabled were held in Rome, in the same place as the normal Olympic Games. Now, every four years the Olympic Games for the Disabled are held, if possible, in the same place as the normal Olympic Games, although they are organized separately. In other years Games for the Disabled are still held at Stoke Mandeville. In the 1984 wheelchair Olympic Games, 1064 wheelchair athletes from about 40 countries took part.
    Unfortunately, they were held at Stoke Mandeville and not in Los Angeles, along with the other Olympics.
    TheGameshavebeenagreatsuccessinpromotinginternationalfriendshipandunderstanding, and in proving that being disabled does not mean you can't enjoy sport. One small source of disappointment for those who organize and take part in the games, however, has been the unwillingness of the International Olympic Committee to include disabled events at Olympic Games for the able-bodied. Perhaps a few more years are still needed to convince those fortunate enough not to be disabled that their disabled fellow athletes should not be excluded.
    The first games for the disabled were heldafter Sir Ludwig Guttmann arrived in England.

    A.40 years
    B.21 years
    C.10 years
    D.9 years

    答案:D
    解析:
    由第一、二段可知,Sir LudwigGuttmann在1939年到达英国,首次残疾人体育比赛则是 1948年在Stoke MandeviHe举行,中间相差9年。

  • 第8题:

    共用题干
    Benefits of Playing Games

    1.Why play games?Because they are fun,and have more benefits.Following the rules…planning your next move…acting as a team member…these are all"game"ideas that you will come across throughout your life.
    2.Think about some of the games you played as a young child,such as rope-jumping and hide-and-seek.Such games are entertaining and fun.But perhaps more importantly,they translate life into exciting dramas that teach children some of the basic rules they will be expected to follow the rest of their lives,such as taking turns and cooperating(合作).
    3.Many children's games have a practical side.Children around the world play games that prepare them for work they will do as grown-ups.For instance,some Saudi Arabian children play a game called bones,which sharpens the hand-eye coordination(协调)needed in hunting.
    4.Many sports encourage national or local pride.The most famous games of all,the Olympic Games,bring athletes from around the world together to take part in friendly competition.People who are watching the event and waving flags know that a gold medal is a win for an entire country,not just the athlete who earned it. For countries experiencing natural disasters or war,an Olympic win can mean so much.
    5.Sports are also an event that unites people.Soccer is the most popular sport in the world. People on all continents play it一some for fun and some for a living. Nicolette Iribarne,a Californian soccer player,has discovered a way to spread hope through soccer. He created a foundation to provide poor children with not only soccer balls but also a promising future.
    6.Next time you play your favorite game or sport,think about why you enjoy it,what skills are needed,and whether these skills will help you in other aspects of your life.

    Children play games that prepare them for work they will do as_______.
    A:hope
    B:cooperating
    C:brave
    D:coordination
    E:grown-ups
    F:competition

    答案:E
    解析:
    第2段通过例举跳绳和捉迷藏的游戏,来说明这些游戏使得孩子们懂得日后生活中的一些规则。因此本段段意为游戏是如何影响孩子们的生活的。
    第3段开头第一句便说明孩子们的许多游戏都具有实践性的意义。
    第4段第一句话便说明许多运动可以提升国家或地区的自豪感。接下来举了奥运会的例子来说明这一点。
    本段通过举足球的例子,来说明足球可以使人们变得更团结。
    通过文章第2段最后一句话可知,跳绳和捉迷藏可以使孩子们学习到轮流和合作的规则。
    第3段第二句话提到,世界各地的孩子们通过玩游戏可以为他们成人后的工作做好准备。
    第3段最后一句提到,沙特阿拉伯的游戏可以训练孩子们在打猎时的手眼协调能力。
    根据第5段,一个加利福尼亚的足球运动员发明了通过足球传播希望的方式。

  • 第9题:

    You implement Parental Controls game restrictions for your child on your computer. You select the TEEN rating game restriction.  Your child is still able to run some inappropriate games.  You need to prevent access to all inappropriate games.  What should you do? ()

    • A、Configure the Game Restrictions parental control to disallow games that are not rated.
    • B、Configure the Game Restrictions parental control to block games that have intense violence. 
    • C、Configure Windows Defender to remove high alert items.
    • D、Configure Microsoft Internet Explorer in Protected Mode.

    正确答案:A

  • 第10题:

    单选题
    Releasing oil from the sea anchor of a survival craft may().
    A

    keep the propeller from being fouled

    B

    increase propeller speed

    C

    help calm the waves in the vicinity of the craft

    D

    increase the holding power of the sea anchor


    正确答案: C
    解析: 暂无解析

  • 第11题:

    单选题
    What is the passage mainly about?
    A

    Game houses have a bad effect on young boys.

    B

    More and more small shops have been made into game houses.

    C

    Young boys spend a lot of money playing computer games.

    D

    People play games better after trying again and again.


    正确答案: A
    解析:
    通读全文可知,本文主要讲的是电脑游戏对年轻的男孩子的影响。由于人的赌博心理,慢慢地电脑游戏会影响他们的生活,学习等。故选项A正确。

  • 第12题:

    单选题
    Releasing oil from the sea anchor of a lifeboat may().
    A

    keep the propeller from being fouled

    B

    increase propeller speed

    C

    help calm the waves in the vicinity of the craft

    D

    increase the holding power of the sea anchor


    正确答案: B
    解析: 暂无解析

  • 第13题:

    We may conclude from the passage that ______.

    A) it is probably as dangerous to live in Missouri as in California

    B) the New Madrid fault will eventually develop a mountain range in Missouri

    C) California will become an island in future

    D) a big earthquake will occur to California soon


    正确答案:A
    答案:A
    [试题分析]事实推断题。
    [详细解答]根据文章说述,Missouri和California分别位于两个大断层周围,这一地区地震频发,显然同样危险,因此选项A的推断有道理。B新马德里断层将最终在密苏里境内形成山脉,C加利福利亚将成为岛屿,及D加利福利亚马上将有大地震在文中都未提及,根据内容也无法确认,不可选。所以,答案为A。

  • 第14题:

    40 years ago the idea of disabled people doing sport was never heard of. But when the annual games for the disabled were started at Stoke Mandeville, England in 1948 by Sir Ludwig Guttmann, the situation began to change.
    Sir Ludwig Guttmann, who had been driven to England in 1939 from Nazi Germany, had
    been asked by the British government to set up an injuries center at Stoke Mandeville Hospital near London. His ideas about treating injuries included sport for the disabled.
    In the first games just two teams of injured soldiers took part. The next year, 1949, five teams took part. From those beginnings, things have developed fast. Teams now come from abroad to Stoke Mandeville every year. In 1960 the first Olympics for the Disabled were held in Rome, in the same place as the normal Olympic Games. Now, every four years the Olympic Games for the Disabled are held, if possible, in the same place as the normal Olympic Games, although they are organized separately. In other years Games for the Disabled are still held at Stoke Mandeville. In the 1984 wheelchair Olympic Games, 1064 wheelchair athletes from about 40 countries took part.
    Unfortunately, they were held at Stoke Mandeville and not in Los Angeles, along with the other Olympics.
    TheGameshavebeenagreatsuccessinpromotinginternationalfriendshipandunderstanding, and in proving that being disabled does not mean you can't enjoy sport. One small source of disappointment for those who organize and take part in the games, however, has been the unwillingness of the International Olympic Committee to include disabled events at Olympic Games for the able-bodied. Perhaps a few more years are still needed to convince those fortunate enough not to be disabled that their disabled fellow athletes should not be excluded.
    ?Which of the following statements is NOT true?

    A.Sir Ludwig Guttmann is an early organizer of the games for the disabled.
    B.Sir Ludwig Guttmann is an injured soldier.
    C.Sir Ludwig Guttmann is from Germany.
    D.Sir Ludwig Guttmann is welcomed by the British government.

    答案:B
    解析:
    由第一、二段可知,Sir Ludwig Guttmann在1939年从德国被驱逐到英国,英国政府命他在伦敦附近的Stoke Mandeville医院建立残疾人康复中心.他在1948年组织了首次残疾人体育比赛。文中并没有提到他是受伤士兵。只说首次残疾人体育比赛有两支受伤士兵的队伍参加。故选B。

  • 第15题:

    请阅读Passage 2,完成题:
    A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
    The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
    Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
    Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.

    According to the second paragraph, how does violence relate to playing computer games?
    查看材料

    A.When losing computer games children tend to experience frustration and anger.
    B.Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior.
    C.People who have good hand-eye-coordination tend to be more violent than others.
    D.The violent content in the games gets children addicted to the games.

    答案:A
    解析:
    文章第二段介绍了为什么沉迷于电子游戏会使孩子们产生暴力倾向。作者先将本段内容在开头进行综述,小孩打游戏总是过了头.游戏已经渗透到他们的生活中去。人们担心.孩子们会因为打游戏时间过长而渐渐变得有暴力倾向。尤其是游戏即将失利的时候.玩家就会觉得沮丧.为自己曾经的失误气恼.总想再来一次。作者说,Platforms和Beat.Them.Ups同样会使孩子们感到失利后的沮丧,对应A项说法。B项“Beat—Them.Ups更受欢迎,因此更容易激发暴力行为”是错误的。C项“手眼协调的人更容易有暴力倾向”.文章并没有相关内容。D项“游戏中的暴力内容使得孩子们沉迷于游戏中”.文章也没有这样的说法。

  • 第16题:

    请阅读Passage 2,完成题:
    A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
    The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
    Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
    Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.

    Which of the following games is supposed to contain violent content?
    查看材料

    A.Sonic.
    B.Super Mario.
    C.Platformer.
    D.Beat-Them-Up.

    答案:D
    解析:
    文章第一段介绍了两类主要的电子游戏:Platformers和Bea.Them.Ups。前者包括索尼克和超级玛丽游戏。后者是打游戏者作为游戏中的卡通人物的单人独斗类游戏.后者一般被认为有暴力内容。关键句为“Beat.them.ups are the games which have caused coneerll over their violent content.”

  • 第17题:

    请阅读Passage 2,完成题:
    A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
    The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
    Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
    Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.

    What does "unscathed" (Para. 1) probably mean?
    查看材料

    A.unsettled
    B.unbeaten
    C.unharmed
    D.unhappy

    答案:C
    解析:
    unscathed出现在文章第一段最后一句“In many ways this violence can be compared to violence within children’S cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.”即从很多方面来说,可以把电子游戏里的暴力和卡通片里的暴力比较:卡通片中的人物被击中脑袋。或者从悬崖上掉下去,也可以毫发无损地走开。unsettled“(问题、争论等)未解决的,动荡的”。unbeaten"战无不胜的,未被击败的”,unharmed“未受伤的,未受损害的”,unhappy“不快乐的。不幸福的”,只有C项与unscathed的意思相近。

  • 第18题:

    请阅读Passage 2,完成题:
    A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
    The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
    Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
    Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.

    According to the author, why do video games lead to violence more than TV or movies?
    查看材料

    A.Because children cannot tell fiction from reality.
    B.Because children like to act out the scenes in the games on the playground.
    C.Because computer games involve children more than TV or films.
    D.Because computer games can produce more anti-social behavior.

    答案:C
    解析:
    题干问的是为什么电子游戏比电视和电影更容易激发孩子们的暴力行为。根据文章第三段第二句“The problem with video games is that thev involve children more than television or films and this means there are more implications for their SOCial behavior.”即电子游戏比电视或电影都更容易让孩子们有身临其境的参与感,从而对他们的社会行为影响更大。可知C项正确。

  • 第19题:

    共用题干
    Benefits of Playing Games

    1.Why play games?Because they are fun,and have more benefits.Following the rules…planning your next move…acting as a team member…these are all"game"ideas that you will come across throughout your life.
    2.Think about some of the games you played as a young child,such as rope-jumping and hide-and-seek.Such games are entertaining and fun.But perhaps more importantly,they translate life into exciting dramas that teach children some of the basic rules they will be expected to follow the rest of their lives,such as taking turns and cooperating(合作).
    3.Many children's games have a practical side.Children around the world play games that prepare them for work they will do as grown-ups.For instance,some Saudi Arabian children play a game called bones,which sharpens the hand-eye coordination(协调)needed in hunting.
    4.Many sports encourage national or local pride.The most famous games of all,the Olympic Games,bring athletes from around the world together to take part in friendly competition.People who are watching the event and waving flags know that a gold medal is a win for an entire country,not just the athlete who earned it. For countries experiencing natural disasters or war,an Olympic win can mean so much.
    5.Sports are also an event that unites people.Soccer is the most popular sport in the world. People on all continents play it一some for fun and some for a living. Nicolette Iribarne,a Californian soccer player,has discovered a way to spread hope through soccer. He created a foundation to provide poor children with not only soccer balls but also a promising future.
    6.Next time you play your favorite game or sport,think about why you enjoy it,what skills are needed,and whether these skills will help you in other aspects of your life.

    Paragraph 5_______
    A:What Is the Meaning of Games in National or Local Level?
    B:Why Games Can Have Practical Side?
    C:Why Parents Should Support Their Children to Play Games?
    D:How Games Influence Children's Lives?
    E:What Should You Think About Before Playing?
    F: What Soccer Can Bring to People?

    答案:F
    解析:
    第2段通过例举跳绳和捉迷藏的游戏,来说明这些游戏使得孩子们懂得日后生活中的一些规则。因此本段段意为游戏是如何影响孩子们的生活的。
    第3段开头第一句便说明孩子们的许多游戏都具有实践性的意义。
    第4段第一句话便说明许多运动可以提升国家或地区的自豪感。接下来举了奥运会的例子来说明这一点。
    本段通过举足球的例子,来说明足球可以使人们变得更团结。
    通过文章第2段最后一句话可知,跳绳和捉迷藏可以使孩子们学习到轮流和合作的规则。
    第3段第二句话提到,世界各地的孩子们通过玩游戏可以为他们成人后的工作做好准备。
    第3段最后一句提到,沙特阿拉伯的游戏可以训练孩子们在打猎时的手眼协调能力。
    根据第5段,一个加利福尼亚的足球运动员发明了通过足球传播希望的方式。

  • 第20题:

    共用题干
    Benefits of Playing Games

    1.Why play games?Because they are fun,and have more benefits.Following the rules…planning your next move…acting as a team member…these are all"game"ideas that you will come across throughout your life.
    2.Think about some of the games you played as a young child,such as rope-jumping and hide-and-seek.Such games are entertaining and fun.But perhaps more importantly,they translate life into exciting dramas that teach children some of the basic rules they will be expected to follow the rest of their lives,such as taking turns and cooperating(合作).
    3.Many children's games have a practical side.Children around the world play games that prepare them for work they will do as grown-ups.For instance,some Saudi Arabian children play a game called bones,which sharpens the hand-eye coordination(协调)needed in hunting.
    4.Many sports encourage national or local pride.The most famous games of all,the Olympic Games,bring athletes from around the world together to take part in friendly competition.People who are watching the event and waving flags know that a gold medal is a win for an entire country,not just the athlete who earned it. For countries experiencing natural disasters or war,an Olympic win can mean so much.
    5.Sports are also an event that unites people.Soccer is the most popular sport in the world. People on all continents play it一some for fun and some for a living. Nicolette Iribarne,a Californian soccer player,has discovered a way to spread hope through soccer. He created a foundation to provide poor children with not only soccer balls but also a promising future.
    6.Next time you play your favorite game or sport,think about why you enjoy it,what skills are needed,and whether these skills will help you in other aspects of your life.

    Saudi Arabian game called bones sharpens the hand-eye ________needed in hunting.
    A:hope
    B:cooperating
    C:brave
    D:coordination
    E:grown-ups
    F:competition

    答案:D
    解析:
    第2段通过例举跳绳和捉迷藏的游戏,来说明这些游戏使得孩子们懂得日后生活中的一些规则。因此本段段意为游戏是如何影响孩子们的生活的。
    第3段开头第一句便说明孩子们的许多游戏都具有实践性的意义。
    第4段第一句话便说明许多运动可以提升国家或地区的自豪感。接下来举了奥运会的例子来说明这一点。
    本段通过举足球的例子,来说明足球可以使人们变得更团结。
    通过文章第2段最后一句话可知,跳绳和捉迷藏可以使孩子们学习到轮流和合作的规则。
    第3段第二句话提到,世界各地的孩子们通过玩游戏可以为他们成人后的工作做好准备。
    第3段最后一句提到,沙特阿拉伯的游戏可以训练孩子们在打猎时的手眼协调能力。
    根据第5段,一个加利福尼亚的足球运动员发明了通过足球传播希望的方式。

  • 第21题:

    单选题
    Besides Stoke Mandeville, surely the games for the disabled were once held in _____.
    A

    New York

    B

    London

    C

    Rome

    D

    Los Angeles


    正确答案: B
    解析:
    第三段“In 1960 the first Olympics for the Disabled were held in Rome”说明,第一届残奥会是在罗马举行。

  • 第22题:

    单选题
    We may conclude from the passage that the four media luna departments ______.
    A

    are mainly from western highlands

    B

    get united to fight against Mr. Morales’s presidency

    C

    want bigger share of gas export

    D

    have priority over the other three levels of autonomous organization


    正确答案: C
    解析:
    题目问的是:我们能从文中得知四大媒体的月神部门什么信息?从文章倒数第2段“... continue to demand a bigger share of the proceeds of gas exports.”,可知他们要求拥有天然气出口的更大股份。故选C。

  • 第23题:

    单选题
    From the passage, we may conclude that the writer is _____.
    A

    one of the organizers of the game for the disabled

    B

    a disabled person who once took part in the games

    C

    against holding the games for the disabled

    D

    in favor of holding the games for the disabled


    正确答案: A
    解析:
    最后一段首句作者提到了残疾人运动会发挥的巨大作用,可见作者对残运会是持支持态度的。